import * as THREE from 'three';
export default function (item, camera) {
  const vector = new THREE.Vector3(item.point[0], 22, -item.point[1]);
  const position = vector.project(camera);
  const left = ((vector.x + 1) / 2) * window.innerWidth;
  const top = (-(vector.y - 1) / 2) * window.innerHeight;
}
